I put more effort into the scabbard this time and I think it's decent enough. I rushed its texture though (too hard to make proper shadows when the straps are separate elements) but I know a way I can make it look better, and with relative ease.
Current texture for the actual sword is pretty big, though (8192x2048) and the total combined texture filesize (diffuse, normal, environment) for both sword and scabbard is a whopping 39MB! Luckily, most of that can be negated by halving the sword texture, which is what I'll probably do.
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