Monday 23 October 2017

Saturday 21 October 2017

Tools I Use For Modding

This is a list of tools I use for modding.

3DS Max 2018
Nif Plugin for 3DS Max 2015-2018
NifSkope 2.0
Paint.NET
Photoshop CS6
Knald
Quixel
Creation Kit
TES5Edit
Unfuzer
BSA Browser


Below I will describe in detail what each of these programs do.


3DS Max 2018
A 3D Modelling program that I've been using for a few years. You can get the student version for free if you can prove you're a student at a school or university. Alternatively, you can use Blender, which seems to have much of the same features.

Nif Plugin for 3DS Max 2015-2018
Search for this on the Skyrim Nexus. Allows for importing and exporting .nif files (the mesh files Bethesda uses) in 3DS Max. The most recent version supports Fallout 4 and Skyrim SE.

NifSkope 2.0
The most recent version of Nifskope, it allows you to view and directly edit branches inside .nif files. Make sure you get the most recent version of Nifskope because it will display the meshes with the proper shaders and lighting.

Paint.NET
My personal favourite image editing software. It's a free download and supports .dds files (the texture files Bethesda uses) out of the box. While not as powerful as Photoshop, it's much easier to use and much cleaner in the UI. When searching for it on Google, search "paint.net download" as opposed to just "paint.net", otherwise you'll be redirected to some random site.

Photoshop CS6
Probably what most people will recommend you to use. It's the most powerful imaging software I know of and - with the .dds plugin - supports all types of compression that Fallout 4 and Skyrim SE make use of.

Knald
A fast, reliable and good quality normal map baker and generator. I use this for baking normal maps and generating ambient occlusion, as well as for tileable textures.

Quixel
This is a fairly expansive texturing program that plugs into Photoshop. It's what I've been using recently to do all my textures. There's a large library of materials to choose from, and you can add edge degradation pretty easily. An alternative to Quixel would be Substance Painter 2, which is probably more widely used anyway.

Creation Kit
Bethesda's own Creation Kit is what I create my .esps in. I'd recommend it over TES5Edit for most users.

TES5Edit
A very powerful and useful utility for editing .esps. I use it for cleaning my .esps and for editing things quickly, since it loads up 10x faster than the Creation Kit.

Unfuzer
This program can extract .fuz files (the voice files Bethesda uses) and re-compress afterwards.

BSA Browser
Very useful for anyone looking to alter existing assets or simply use them as reference bases. This mod can extract vanilla assets from their .bsa archives to a destination of your choice, allowing you to then edit them from there.