Tuesday, 4 April 2017

Peacekeeper Armour

Still work-in-progress. Mostly done, though I still need to fix some skinning issues and perhaps refine the textures a little more. Boots and gauntlets also need to be done.


No download yet. I will upload a separate blog post once it's ready.

Saturday, 25 March 2017

Peacekeeper Helmet

Inspired by the Peacekeeper from For Honour, I decided to make this.


No download yet. I'm still debating if I want to make an entire armour set, or just leave it as the helmet.

Friday, 17 March 2017

Friday, 10 March 2017

Dwemer Axe

An axe I made for JayCrane. She drew the designs in the inset bevel.


I won't be uploading it personally, but it will appear in one of JayCrane's mods.

Monday, 13 February 2017

Mortis WIP

A work-in-progress sword for Skyrim. The model is done, however PyroToaster and I are going to turn this sword into a voiced follower. So yeah, a magical floating sword that talks to you but can also be equipped and used by the player. :P



Not sure how long it will take to release, though. Depends on how much we're going to add to it, I suppose.


EDIT: We got lazy and the full thing never came to fruition. So here's the mod: download.

Sunday, 1 January 2017

Humus Cubemaps for Skyrim

This is a modder's resource for Skyrim: 20+ cubemaps made by Humus, converted to the correct format for use in Skyrim. There are 3 levels of blur for use with various surfaces. There are multiple environments, including green forests, fall forests, grasslands, snowscapes, mountains, interiors, and more.


Download them here

Friday, 30 December 2016

Fenrir

As 2016 comes to a close, I decide to make one more sword. Because that's the rules.


It's not in the game yet, but I will do that tomorrow. I need sleep now! 

Monday, 12 December 2016

Where have I been?

So you may have noticed that I've been relatively inactive for the past few weeks. Indeed, the only mod I've uploaded was a small weapon pack that was actually just a compilation of some sporadic creations over the past month or so. Not much in the way of new models, I'm afraid.

The reason is basically this: Christmas. Christmas is an evil time of year because it means I have to work 200% more often, and I have to worry about getting presents for the humans in my family. And probably the dog. But I dunno about the dog because he's been destroying stuff outside, so maybe he only gets coal.

Not to mention that I've made a HEAP of mods over the years. All in all, I've probably made more than 200 individual weapons. Do you know how draining that is on the enthusiasm? Sometimes I open 3DS Max and then immediately close it again because I just... can't be arsed. It sucks, but that's what happens when you burn yourself out doing something you wholeheartedly enjoy too much.

Essentially, I'm taking a bit of a break from modelling so I can rekindle my enjoyment for modding, and so I can get some other stuff sorted out. It won't be permanent, because let's be honest - I'm never going to be able to stop modding games. But yes, some time off and perhaps the occasional weapon if I ever get the urge? We'll see.

Just a little update. Have some good-as holidays and remember to always feast on delicious food. Nutrients are good for the health.

Friday, 2 December 2016

Table for Weapons

Since I can never find a good place to put my weapons in-game (usually I just dump them on a random table or a rock) I decided to make a new table that I can use instead.


Probably won't upload as an individual mod, but rather include it with other ones.

Monday, 21 November 2016

Druu's Dagger

We couldn't think of a name so it's just Druu's Dagger for now.


No download yet.

Friday, 18 November 2016

Flamberge

It's pretty much done, however I still need to do some CK stuff to it. The screenshot is in Skyrim Special Edition (though it works in normal Skyrim too).


No download yet.